There's nothing quite like a caper. While the idea of assembling an Ocean's Eleven style crew to perform a heist is largely a product of the modern era (one of the earlier examples being the Ransom of the Red Chief), there are remarkable similarities between caper flicks and the typical adventurer's band. You have the Smart One, the Muscle, the Skill Specialist, and the Vamp. All that really changes for adventurers is that they usually don't plan just one or two scores over a career, they plan dozens.
To use this table, simply roll 4d8 and consult the results below. Unlike most of my other tables, Referees are encouraged to roll multiple times on both the third and fourth columns of this generator, to better reflect the numerous plot twists and set backs of your typical heist.
d8
|
What's being stolen?
|
1-2
|
A truly obscene amount of money, treasure or other
form of portable wealth.
|
3
|
A trove of information that would potentially lead
to the executions of those involved.
|
4
|
A personal item, such as a treasure keepsake, or
one of deep cultural significance.
|
5
|
Someone extremely important, and either extremely
valuable if ransomed to the right person, or able to pay for their
own freedom.
|
6
|
An object of significant import, such as a cursed
or blessed item, relic, or even a religious tome or spellbook.
|
7
|
Something seemingly impossible to steal, such as
someone's honor, a monument or a concept.
|
8
|
The initial job was a ruse to distract from the
true heist! Roll twice on this table, the first result is the
ruse, the second is the true target.
|
d8
|
Where are we stealing it from?
|
1
|
Somewhere mobile, such as a caravan or a ship.
|
2
|
A fortress or castle.
|
3
|
A place of worship, important to one or more
faiths.
|
4
|
Private residence such as a villa or mansion.
|
5
|
A bank or other form of mercantile warehouse.
|
6
|
A museum, archive, university or library.
|
7
|
Tomb, crypt or dungeon.
|
8
|
A hoard for some great beast or eldritch being.
|
d8
|
What is it being guarded by?
|
1
|
Lots of poorly trained guards.
|
2
|
A squad of drilled and trained security
professionals.
|
3
|
Trained animals, whether those be dogs, or blink
dogs.
|
4
|
Traps, mechanical or magical in nature.
|
5
|
Powerful fortean effects such as doors which are
out of sync with reality, to terrible curses.
|
6
|
The environment itself; it could be held in the
midst of a great and never-ending storm, in a secluded and parched
desert, or the bottom of a flooded caldera.
|
7
|
Roll twice, taking both results and ignoring both
this result and #8.
|
8
|
Roll three times, taking all three results,
ignoring this result or #7.
|
d8
|
What's the catch?
|
1
|
One of the members of the crew is a traitor!
They've been working with the mark the whole time.
|
2
|
The job is a set-up, designed to draw one of the
crew out into the open.
|
3
|
The mark has been tipped off, security will be
aware that the crew is coming.
|
4
|
The group has a person on the inside. They'll be
able to help when the situation seems its bleakest.
|
5
|
The target has been moved, or is otherwise not
where it is supposed to be.
|
6
|
Multiple groups have been tipped off to the
existence of the haul, and all of them are pursuing it.
|
7
|
The group revealed the existence of another score
while in the course of this one - but they have to jump on it now!
Roll once more on the "What's being stolen?" table, then
present it during the course of the caper.
|
8
|
The heist was set up by the mark themselves, for
their own nefarious purpose.
|
(you could rephrase 7-8 on the guardians table to say “roll on this table with a d6” instead)
ReplyDeleteI think it's intentional that multiple things are guarding it and/or in the way of it.
DeleteNicely done!
ReplyDelete