The Gods are never far from their worshipers, and the beds of the the immortals are rarely barren. Whether by-blows of deific lust, or the little gods and numen that make up the spirit courts the planes over, the children of the Gods are more common than one would think. Though certainly not a match for their parents, Divines are capable of astounding feats nonetheless.
Powerful and flawed in equal measure, Divines generally
rarely have happy destinies in store for them. Isolated by their
heritage and powerful abilities, godlings are more than willing to
take up the wandering life. Whether wicked or virtuous, few could
ever refuse an offer of help from the children of the gods
themselves.
Level
|
Experience
|
HP
|
Paralyze
|
Poison
|
Breath
|
Device
|
Magic
|
Splendor
|
1
|
0
|
1d12
|
11
|
9
|
13
|
10
|
12
|
2-in-6, 1/day
|
2
|
4,000
|
1d10
|
11
|
9
|
13
|
10
|
12
|
2-in-6, 1/day
|
3
|
8,000
|
1d10
|
11
|
9
|
13
|
10
|
12
|
3-in-6, 1/day
|
4
|
16,000
|
1d10
|
9
|
6
|
10
|
8
|
10
|
3-in-6, 2/day
|
5
|
32,000
|
1d10
|
9
|
6
|
10
|
8
|
10
|
3-in-6, 2/day
|
6
|
64,000
|
1d10
|
9
|
6
|
7
|
8
|
10
|
4-in-6, 2/day
|
7
|
128,000
|
1d10
|
7
|
4
|
7
|
6
|
8
|
4-in-6, 3/day
|
8
|
256,000
|
1d10
|
7
|
4
|
7
|
6
|
8
|
4-in-6, 3/day
|
9
|
512,000
|
+2*
|
7
|
4
|
4
|
6
|
8
|
5-in-6, 3/day
|
10
|
1,024,000
|
+2*
|
5
|
2
|
4
|
5
|
6
|
5-in-6, 3/day
|
11
|
1,280,000
|
+2*
|
5
|
2
|
4
|
5
|
6
|
5-in-6, 3/day
|
12
|
1,536,000
|
+2*
|
5
|
2
|
2
|
5
|
6
|
6-in-6, 3/day
|
13
|
1,792,000
|
+2*
|
3
|
2
|
2
|
3
|
4
|
6-in-6, 4/day
|
14+
|
+256,000/lvl
|
+2*
|
3
|
2
|
2
|
3
|
4
|
6-in-6, 4/day
|
*Constitution
modifiers no longer apply.
B/X & OSE Rules
Requirements At least one ability above 16. Prime Requisite None Hit Dice d10 Thac0 Table As Fighter Maximum Level 14 Armor Any, including shields Weapons Any Languages Alignment, Common
Divines do are immortal, and are immune to
all penalties related to aging.
The Divine, as befitting a being of
heavenly descent, has access to a flexible skill known as Splendor.
Reflecting their connection to the gods, Splendor grants
the Divine supremacy over a narrow section of the mortal realm.
Splendor is different
from other skills in two ways, the first is that it is tagged to a
specific attribute of the Divine's choice at character creation. The
second is it can only be used a certain number of
times per day, as the body of the Divine can only channel so much
deific power in their partially mortal form.
On a
successful Splendor roll,
the Divine simply succeeds at any conceivable application of the
ability they they've attached their skill to. This isn't limitless,
but it is quite broad. A Divine who has chosen Strength for their
attached skill cannot jump to the moon, but leaping across a canyon
isn't out of the question. As a general rule, the limits of Splendor
are feats of greatness which could feasibly be accomplished by
someone with magical assistance, but not truly absurd levels of
power. A Splendor roll
based on charisma could allow a character a chance to woo the King's
Son, but not to make them automatically fall in love with them.
Ultimately the referee is the final arbiter as to the limits of a
particular Splendor roll.
What's their fighting capability? (As fighter/magic-user/thief/cleric?)
ReplyDeleteJust to clarify, while I know only fighters improve in LotFP and so it doesn't need to be specified, in OSE you really do need to pick a chart/progression.
DeleteI do, and I overlooked that in my table for the OSE adaption. I'll amend it later when I have a bit of time, but I'd give them Cleric's Thac0.
DeleteRectified! The Divine, along with all of my other classes sans Fated, Spellblade and Stalwart, now have their Thac0 progressions.
Delete