Thursday, July 16, 2020

The Divine - LotfP & OSE Custom Class


         
         The Gods are never far from their worshipers, and the beds of the the immortals are rarely barren. Whether by-blows of deific lust, or the little gods and numen that make up the spirit courts the planes over, the children of the Gods are more common than one would think. Though certainly not a match for their parents, Divines are capable of astounding feats nonetheless. 

         Powerful and flawed in equal measure, Divines generally rarely have happy destinies in store for them. Isolated by their heritage and powerful abilities, godlings are more than willing to take up the wandering life. Whether wicked or virtuous, few could ever refuse an offer of help from the children of the gods themselves.

Level
Experience
HP
Paralyze
Poison
Breath
Device
Magic
Splendor
1
0
1d12
11
9
13
10
12
2-in-6, 1/day
2
4,000
1d10
11
9
13
10
12
2-in-6, 1/day
3
8,000
1d10
11
9
13
10
12
3-in-6, 1/day
4
16,000
1d10
9
6
10
8
10
3-in-6, 2/day
5
32,000
1d10
9
6
10
8
10
3-in-6, 2/day
6
64,000
1d10
9
6
7
8
10
4-in-6, 2/day
7
128,000
1d10
7
4
7
6
8
4-in-6, 3/day
8
256,000
1d10
7
4
7
6
8
4-in-6, 3/day
9
512,000
+2*
7
4
4
6
8
5-in-6, 3/day
10
1,024,000
+2*
5
2
4
5
6
5-in-6, 3/day
11
1,280,000
+2*
5
2
4
5
6
5-in-6, 3/day
12
1,536,000
+2*
5
2
2
5
6
6-in-6, 3/day
13
1,792,000
+2*
3
2
2
3
4
6-in-6, 4/day
14+
+256,000/lvl
+2*
3
2
2
3
4
6-in-6, 4/day
*Constitution modifiers no longer apply.

B/X & OSE Rules

 

Requirements
At least one ability above 16.
Prime Requisite
None
Hit Dice
d10
Thac0 Table
As Fighter
Maximum Level
14
Armor
Any, including shields
Weapons
Any
Languages
Alignment, Common


         Divines do are immortal, and are immune to all penalties related to aging.

         The Divine, as befitting a being of heavenly descent, has access to a flexible skill known as Splendor. Reflecting their connection to the gods, Splendor grants the Divine supremacy over a narrow section of the mortal realm. Splendor is different from other skills in two ways, the first is that it is tagged to a specific attribute of the Divine's choice at character creation. The second is it can only be used a certain number of times per day, as the body of the Divine can only channel so much deific power in their partially mortal form.


         On a successful Splendor roll, the Divine simply succeeds at any conceivable application of the ability they they've attached their skill to. This isn't limitless, but it is quite broad. A Divine who has chosen Strength for their attached skill cannot jump to the moon, but leaping across a canyon isn't out of the question. As a general rule, the limits of Splendor are feats of greatness which could feasibly be accomplished by someone with magical assistance, but not truly absurd levels of power. A Splendor roll based on charisma could allow a character a chance to woo the King's Son, but not to make them automatically fall in love with them. Ultimately the referee is the final arbiter as to the limits of a particular Splendor roll.

4 comments:

  1. What's their fighting capability? (As fighter/magic-user/thief/cleric?)

    ReplyDelete
    Replies
    1. Just to clarify, while I know only fighters improve in LotFP and so it doesn't need to be specified, in OSE you really do need to pick a chart/progression.

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    2. I do, and I overlooked that in my table for the OSE adaption. I'll amend it later when I have a bit of time, but I'd give them Cleric's Thac0.

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    3. Rectified! The Divine, along with all of my other classes sans Fated, Spellblade and Stalwart, now have their Thac0 progressions.

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