Monday, May 20, 2019

The Virtuoso - LotFP Custom Class

The Virtuoso



     Music has a place on the battlefield. Marching drums and coordinated signal horns can sway the outcome of wars, while shrieking bag-pipes and unified Haka displays are meant to terrify an opposing force, striking blows before blood has been spilled. Empowering songs can help drive away fear and exhaustion or help focus on a task. Out of combat the right melodies can help the wounded relax, lifting moods, distracting from pain and soothing troubled minds. 

    Entertainment in social situations can also be a powerful influence. The Virtuoso sets the tone for a room and can play to cover quiet conversation with classical music or cause a distraction with raucous dances. The right song might be able to bring a room to tears, or buy a stay of the executioner’s axe. They can usually, at very least, get by without paying for lodging or food at taverns.

Level
XP
HP
Paralyze
Poison
Breath
Device
Magic
Knack
Performances Known
1
0
1d6
14
16
15
14
14
2 in 6
1
2
1,750
1d6
14
16
15
14
14
2 in 6
1
3
3,500
1d6
14
16
15
14
14
3 in 6
1
4
7,000
1d6
14
16
15
14
14
3 in 6
2
5
14,000
1d6
11
12
14
13
12
3 in 6
2
6
28,000
1d6
11
12
14
13
12
4 in 6
2
7
56,000
1d6
11
12
14
13
12
4 in 6
2
8
112,000
1d6
11
12
14
13
12
4 in 6
3
9
224,000
1d6
9
10
12
11
10
4 in 6
3
10
336,000
+2*
9
10
12
11
10
4 in 6
3
11
448,000
+2*
9
10
12
11
10
5 in 6
3
12
560,000
+2*
9
10
12
11
10
5 in 6
4
13
672,000
+2*
7
8
10
9
8
5 in 6
4
14
784,000
+2*
7
8
10
9
8
5 in 6
4
15
896,000
+2*
7
8
10
9
8
5 in 6
4
16
1,008,000
+2*
7
8
10
9
8
6 in 6
5
17+
+112,000/lvl
+2*
5
6
8
7
6
6 in 6
5


B/X & OSE Rules

Requirements
Minimum 9 CHA
Prime Requisite
CHA
Hit Dice
d6
Thac0 Table
As Rogue
Maximum Level
14
Armor
Leather, no shields
Weapons
Any
Languages
Alignment, Common


    Though their main talent is their Performances, Virtuoso are well traveled enough that they've been forced through necessity to develop skill beyond simply that of semi-magical abilities. Though unwilling to match the breadth of the Specialist, Virtuoso may choose a single skill from the Specialist's skill list as their Knack, with the exception of Sneak Attack.

    To enact a Performance, the Virtuoso must simply have a valid implement for them to work their chosen medium through, the most common being instruments or the the Virtuoso's own voice or body. The Virtuosos then saves against Magic, adding their Charisma modifier in addition to their Wisdom, and if they succeed than their Performance has been adequately charged by eldritch energies to have an effect beyond mere music or motions. While performing a Virtuoso may not attack, but they may still move about and speak a few words. There is no limit to the amount of times that a Performance can be used in a day. A target which has successfully saved against a Virtuoso's performance may not be affected by it again until a full day has passed. The effects of a Performance linger until the beginning of the Virtuoso's next turn.



    Performance of Truth: Lies and bewitching magic are no match for the Virtuoso's skills. If they or one of their allies is the subject of an illusion spell or effect, or is lied to, the Virtuoso may concoct an artistic means by which to counter it, provided that they suspect arcane or mundane trickery. Their performance entitles them and their allies an additional save against such effects, and any one who attempts to lie while the Virtuoso is performing must save vs Magic or be unable to do so, instead blurting out the truth.

    Performance of Beguilement: Bedazzling their audience with an entertaining spectacle, the Virtuoso is able to Charm (as per Charm Person) those who watch their Performance, affecting any who fail their save vs Magic. The Virtuoso can affect a number of HD equal to their own level, e.g. a 6th level Virtuoso could affect one 6 HD monster or humanoid, six 1 HD monsters or humanoids, or three 2 HD monsters or humanoids. The same restrictions to Charm Person apply.

    Performance of Repulsion: Pulling out their most discordant performance, the Virtuoso puts on a show so terrible that no one can stand to be in their presence! As long as the Virtuoso can be heard (or seen in the case of a dance) no one, with the exception of their own party, can approach closer than their (Level x 5ft) without first successfully making a save versus Magic. If a save is made successfully, they do not have to save again for 24 hours, even if they move outside of the Repulsive range and try to re-enter

    Performance of Tranquility: Plucking out an uncannily pleasant tune on their instrument, or putting on a transcendentally calming dance, the Virtuoso is able to accelerate and enhance the rest of their companions. Unlike other Performances, that of Tranquility is not able to be played in combat, but rather when the players are bedding down for the night. The Virtusoso must play for a full hour, but if they do so they double the amount of healing that would be gained that night. It should be noted that depending on the context, playing a song (even a calming one) may attract unwanted attention.

    Performance of Furor: Steeling their companions with an aggressive and loud performance, the Virtuoso causes them to fight with astonishing ferocity at the cost of their safety. For as long as their battle ballad or dance continues, anyone friendly to them gains a bonus to their attack rolls equal to 1/3 of the Virtuoso's level, and a penalty of -1 to their AC.