The eighth in my series on how to roll up the various aspects of a settlement primarily through tables, this post covers warriors for hire, whatever form that may take. As always, I've done my best to largely divorce the tables from specific setting elements outside of a generalized fantasy setting. To use this generator, simply roll 4d8 and consult the results.
d8
|
What kind of warriors are these?
|
1
|
Light Infantry, trained to do battle loose-order
and to fight as raiders, scouts and skirmishers. They are equipped
with a mix of ranged and melee weapons.
|
2
|
Heavy Infantry, troops meant to fight in pitched
battle and in line, these folk are equipped with the heaviest
weapons and armor that they can afford.
|
3
|
Light Cavalry possessed of fleets mounts and raged
weapons. These troops are talented marauders and scouts and will
eagerly run down any retreating enemies.
|
4
|
Heavy Cavalry, meant to shatter the enemy with
brutal charges. These mounted warriors are heavily armed and
armored, with mounts large and powerful enough to carry them.
|
5
|
A siege train, which includes transports,
specialists and ammunition. These could take the form of cannon,
rams, sappers or even stranger things.
|
6
|
Ranged troops, whether they are equipped with
bows, crossbows or firearms, these soldiers will do their best to
stay far away from the enemy and pepper them with missiles.
|
7
|
Privateers, using whatever kind of vessel is
appropriate for the setting. Most commonly this means a sea-going
ship, but this could also mean a river vessel or even something
more exotic like an airship.
|
8
|
A mixed force, roll twice on this table (ignoring
this result if it comes up again) to determine what kind of
soldiers make up this varied unit.
|
d8
|
How numerous are they?
|
1
|
A small handful, perhaps just a dozen
|
2
|
Several squads, comprising a couple of units and
several dozen troops.
|
3
|
A company, including several officers, which
number a little over a hundred in total.
|
4-5
|
A cohort, hundreds of battle-ready soldiers and
their attendant camp followers.
|
6-7
|
A brigade or legion, several thousand soldiers,
along with their support staff, commanders and wagon train.
|
8
|
A veritable army, comprising ~20-30,000 soldiers,
along with command staff and various support troops.
|
d8
|
Who leads them?
|
1
|
A noble, fallen from glory and perhaps even exiled
from the land of their birth. Their leader is likely skilled at
both battle and diplomacy, but they are consumed by bitterness
from their state and will likely do nearly anything to rectify it.
|
2
|
These troops mutinied against their officers, and
are commanded by the former ringleaders. the ringleaders have
grouped themselves into a council, and will vote on important
decisions. Discipline and uniformity is likely lax.
|
3
|
A soldier's soldier, someone who has fought their
way through countless campaigns and has risen to a position of
command. They are likely skilled in the arts of war and death, but
lack tact.
|
4
|
A member of the nobility in good standing. Their
troops are likely drawn from lands the noble's family controls.
The Noble isn't likely a mere adventurer, they are looking to
advantage their family or themselves.
|
5
|
These are mercenaries in name only, they are
barely better than bandits in behavior and their leader is no
exception. Likely a vicious killer themselves, the commander of
this band keeps control through violence and bribery.
|
6
|
Founded as a money-making endeavor, the commander
of this group is more akin to a merchant than a warrior. The
leader is likely skilled at negotiating contracts and sniffing out
profitable battles.
|
7
|
Led by a devout worshipper of a deity, the troops
have been enticed or forced into the worship of their commander's
god. Whether or not their devotion is true, their leader's is, and
they will use the miracles granted by their deity to help them in
battle.
|
8
|
A spellcaster, known for their strange and often
baffling ways, leads this group by dint of their abilities. They
will aid their folk with spells and mystical knowledge.
|
d8
|
How skilled are they? Are they loyal?
|
1
|
Rabble, hardly a cut above levies. They are
cowards, who will run if the battle goes against them (-2 to all
Morale checks), they are however extremely cheap (-40% to costs)
|
2
|
Decently trained and equipped, but they lack
motivation (-1 to all Morale checks) and they have little care
towards their own reputations. They will betray their employer if
given a better offer.
|
3-5
|
Average pay for average skill. They have been
trained to acceptable standards, but are nothing special beyond
having a reputation for loyalty.
|
6
|
Well drilled and disciplined (+1 to all Morale
checks) troops with an iron-shod reputation.
|
7
|
The elite, the cream of the crop (+2 to all Morale
checks, +1 all Attack rolls). They are brave and unshakably
loyal, but they are hideously expensive (+40% to costs)
|
8
|
Elite (+2 to all Morale checks, +1 all Attack
rolls) soldiers who know all too well their own worth. They cost
more (+20% to costs) but that coin does not win their loyalty.
They fight for whoever pays them most, even switching sides in the
midst of battle.
|
If there were some tags in each entry to imply associated hex terrain suitable to supply such units you’d have something that would get you an extra bit of world building. Size of unit implies size of settlement too. So if I generated 3-4 such things I could treat them as nodes and start to hang terrain off them and voila I have a rough map forming. Or if I have a map I just start placing them and close matches/duplicates become allies or rivals. Just an idea.
ReplyDeleteVery cool tables; I like them a lot!
ReplyDeleteThanks a bunch! I'm trying to get another set put together soon. I'm always open to suggestions as well.
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