Cults are standard fantasy
fare. Everyone knows the image of the huddled procession or circle of
hooded folk, wielding strangely shaped daggers and muttering in a
bizarre tongue. Though a mainstay, it makes for somewhat predictable
results: the heroes kill the head priest, save the innocent folks
about to be sacrificed and then chase the rest of the muttering
cultist into the hills. No one generally questions *why* the cultists
are attempting to summon some eldritch horror, only that their belief
somehow necessitates that they do so. The reality is somewhat
different, Cults were and are simply religions, often smaller or more
localized and the term often finds it's least controversial use in
describing the mysteries of the ancient world. Cults weren't
necessarily always explicitly religious even - there were civic
cults that were dedicated to venerating certain professions or
families for instance - but there were certainly dangerous, even
hostile faiths.
Seventh in my series to produce a city on the fly with nothing but dice rolls. The goal of these
tables is to give verisimilitude to various religions in your game
beyond simply the worship of a specific deity or abstract concept; it
is focused on extreme or otherwise new or exotic faiths. Roll 4d8 and
then resolve any subsequent d4 rolls as noted. I do not want to wade
into the morass that is the study of modern cults, so while this
table could potentially be used to generate such things, it wasn't my
focus during development.
d8
|
What kind of Cult is this?
|
1
|
Based around a single charismatic individual.
|
2
|
A mainline faith, pushed to extremes.
|
3
|
A new faith or mystery, perhaps from a far away
land or inspired locally.
|
4
|
Hereditary in nature, passed along family lines or
just a single gender.
|
5
|
Keeps to the old one(s).
|
6
|
A secret society, or another form of cryptic
organization.
|
7
|
Decadent and listless, the members of this cult
are in it for the thrill.
|
8
|
A doomsday cult, these folk believe that the world
is ending soon, if not any day.
|
d8
|
What are they trying to accomplish?
|
1
|
A genuine exploration of their beliefs and
inspirations. Note that this could still have negative
connotations.
|
2
|
Summoning something, like a(n)...1) Aberration, 2)
Fiend, 3) People from the Past/Future/Another Dimension, 4)
Celestial.
|
3
|
Upheaval of the status quo or current government.
|
4
|
Engaging in some act unpalatable to the rest of
society, like...1) Cannibalism, 2) Proscribed sexual acts, 3)
Excessive drug or alcohol use, 4) Fight Club.
|
5
|
The death of some important figure, or more
broadly, a faction.
|
6
|
The destruction of a rival faith, or any other
faith.
|
7
|
Support and enrichment of it's members, whether
that be through legal or illegal means.
|
8
|
Exploitation of it's members; roll again and
ignore this result if rolled again. The second result is what they
tell to new recruits.
|
d8
|
Where is their membership drawn from?
|
1
|
Ne'er do wells; criminals, beggars &
transients.
|
2
|
The elite of society.
|
3
|
Working class folk, the salt of the earth.
|
4
|
All walks of life
|
5
|
Racially, culturally or ethnically exclusive.
|
6
|
A certain profession, such as fisher folk,
merchants or farmers.
|
7
|
An isolated or otherwise insular folk.
|
8
|
Those who have been brainwashed, chosen or
ensorcelled in some way.
|
d8
|
How do they operate?
|
1
|
Out in the open. They are passive, and unwilling
to commit violence - unless their faith requires it.
|
2
|
Openly, with hostility and great abandon.
|
3
|
Clandestinely, with a vicious streak towards any
who stumble upon them.
|
4
|
Covertly, those who discover them are met with
bribes, cajoling and religious arguments.
|
5
|
The cult attempts to masquerade as a more
pedestrian organization.
|
6
|
They recruit openly locally, but their true home
is somewhere far away and hidden.
|
7
|
Through a cellular structure, each cell is kept
ignorant of what the other is doing, but there is a secret
architect lurking somewhere.
|
8
|
Coordinated through dreams, they move seemingly
without communication.
|
Nice work on the cults.
ReplyDeleteThanks! Mercenaries are up next.
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