Where do the goodly turn to when they
are aggrieved? Why the proper authorities of course. Running the
gamut between the sensible and the reckless, the ethical and the
unseemly, the members of these organizations are ultimately united by
the fact that they are all vested in the status quo. What do
political games and wealth matter in the face of invasion or
destruction by the terrible forces which organize outside their
walls? Even the most recalcitrant servant of the public good can be
convinced to help when they realize their family could be on the line
as well. Though not the community itself, those are the common folk,
these organizations are the mortar that binds the structure together,
allowing them to present at least something of a unified front.
d8
|
What sort of place is it?
|
1
|
Barracks/Guardhouse
|
2
|
Customs House
|
3
|
Guildhall
|
4
|
Prefect/Sheriff's Office
|
5
|
Military Order
|
6
|
Noble's Court
|
7
|
Temple
|
8
|
Elder's Abode
|
d8
|
What quality is the help you can receive here?
|
1
|
The extralegal kind. Conversely it is difficult to
get the help the place is ostensibly supposed to provide.
|
2
|
As one would expect of the place, but the means to
gaining it is excessively bureaucratic and roundabout.
|
3
|
The place functions normally, provided that you
can bribe your way in.
|
4
|
The assistance is of high quality and without
strings, but only the favored may avail themselves of it. Who is
among the favored is determined by the leader.
|
5
|
Low, and without much zeal. They cannot turn
anyone away, regardless of social strata.
|
6
|
High, but only citizens in good standing with the
community are able to use the services.
|
7
|
Average, only those of a certain class can use it,
such as those of a certain ethnicity or faith.
|
8
|
Average, however it is hopelessly overworked and
the waiting list is at least 1d6 weeks long.
|
d8
|
What is the leader like?
|
1
|
Short tempered and overworked, but competent and
dependable.
|
2
|
Distracted and half-hearted, a product of
nepotism.
|
3
|
Kind, but ineffectual and relatively powerless in
their own organization.
|
4
|
Domineering and power hungry, will try to utilize
players to help themselves.
|
5
|
Eccentric and slightly bizarre with a focus on a
hobby entirely unrelated to their own organization.
|
6
|
Responsible and busy, a true delegator who may
have other obligations.
|
7
|
Prone to risky behaviors and indulging in vice,
often needs to be talked out of poor courses of actions by their
underlings.
|
8
|
Gregarious, with an eye towards expansion. May try
to recruit or pressure the players into helping them.
|
d8
|
What is unique about it?
|
1
|
There are no doors, banners, tapestries or
decorations - the better to spot potential assassins or thieves.
|
2
|
A familiar spirit has been bound to the place.
Though it cannot affect the corporeal, it can protect against
other incorporeal threats as well as observe intruders and warn
the residents.
|
3
|
The place was made to be as self-sufficient as
possible, there are areas set aside for the cultivation of food, a
well and more.
|
4
|
The building which houses the organization is one
of the largest and most reinforced in town, it finds use as a
citadel when the community is threatened.
|
5
|
The structure is multi-purpose and extremely
important. Many members of the community often visit every day,
even if they have no need for services.
|
6
|
This particular organization is important to the
wider world, perhaps they are a regional headquarters, perhaps
they are the site of a pilgrimage. Regardless, the organization is
notably wealthier than the community around them.
|
7
|
The organization is in possession of a holy relic,
such as the bones of a saint. Extraplanar entities cannot enter
the building without grievous harm coming to them.
|
8
|
The stones of the place have been enchanted
somehow to prevent the use of teleportation magics. No one may
safely use spells such as Blink,
Dimension Door or
Teleport within a
mile of the building.
|
This set of tables and the ones for the series are really fine. They serve to anchor the approach to an urban area. Big thanks.
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