Thursday, April 8, 2021

The Centaur - LotFP & OSE Custom Class

    Wild and untamed by even the standards of what little civilization that exists on Nysa, Centaurs were, and still are, seen by Nysans as possessing a purer way of life than the rest of populace. Even with their seemingly exalted position, they were kept largely at arm's length, and generally only tolerated in the vineyards and towns during festivals. Seen as uncontrollable, especially while under the influence of wine, the Centaurs found themselves pushed to the plains surrounding the Lykaion Woods and into the embrace of the Limnio

     The fall of Nysa did not affect their lifestyle, except to remove the last checks upon their behavior and allow them to descend into barbarism with the rest of their vintage. Their dark reputations aside, Centaurs are known to be strong, martially inclined creatures, well suited to a life of adventuring.

Level

Experience

HP

Paralyze

Poison

Breath

Device

Magic

Primitive Weaponry

Archery

1

0

1d8

14

12

15

16

16

+0

+1

2

2,500

1d8

14

12

15

16

16

+1

+1

3

5,000

1d8

14

12

15

16

16

+1

+1

4

10,000

1d8

12

10

13

14

14

+1

+1

5

18,500

1d8

12

10

13

14

14

+1

+2

6

37,000

1d8

12

10

13

14

14

+2

+2

7

85,000

1d8

10

8

10

11

12

+2

+2

8

140,000

1d8

10

8

10

11

12

+2

+2

9

280,000

1d8

10

8

10

11

12

+2

+3

10

420,000

+2*

8

6

8

9

10

+2

+3

11

560,000

+2*

8

6

8

9

10

+3

+3

12

680,000

+2*

8

6

8

9

10

+3

+3

13

820,000

+2*

6

4

6

7

8

+3

+4

14+

+140,000/lvl

+2*

6

4

6

7

8

+3

+4

B/X & OSE Rules

Requirements

Minimum STR 9, DEX 9

Prime Requisite

STR and DEX

Hit Dice

d8

Thac0 Table

Semi-Martial

Maximum Level

14

Armor

Leather, including Shields

Weapons

Bows, Primitive Weapons

Languages

Alignment, Common


    Larger and possessing both a frame and legs far different than others humanoids, Centaurs are subject to several special rules. Centaurs may not climb objects such as ladders or ropes without great difficulty, suffering a -4 penalty to all such attempts. Any armor that a centaur has made for them costs double the normal price. They cannot use armor designed for humanoid or equine use.

    Centaurs are far quicker than humanoids, and are gifted with a movement speed of 50' in a round in combat. Owning to their large size and quadrupedal nature, Centaurs gain a bonus of +50% to both their carrying capacity, and the amount of weight necessary for them to be suffer an encumbrance penalty. They may carry others, but their passengers reduce their speed by 20', and those riding them do not gain any bonus for being mounted.

    Centaurs are extremely skilled archers, gaining a bonus to all attacks they make with bows or other similar weapons, as reflected by their Archery bonus on their class table. In addition to this, Centaurs also gain a bonus to any damage rolls that they make with primitive or otherwise improvised weaponry such as stout branches, rocks, or stone weaponry.

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