Justice isn't blind--justice is greedy.
She wishes to see the guilty dragged before her, to mutely witness them pay for their transgressions. Or, at least that's what the people
responsible for hunting down these supposedly guilty men and women tell themselves.
Even in societies that have well-developed systems of justice still
have need for those willing to hunt down those that society (or merely the mob) has condemned. These hunters generally exist on the edges of
society, considered barely better than those they pursue.
This set of tables seeks to give you a resource for generating bounties and bounty targets for use in your games. To use this generator, simply roll 4d8 and consult the relevant tables below.
d8
|
How much is the bounty worth?
|
1
|
A pittance, barely worth getting on the trail for.
|
2-3
|
Enough to be worth one's time, but also enough to
bring a rival onto the scene.
|
4-5
|
A tidy amount, enough to finance months of decent
living. There are probably two or three other hunters looking to
find them as well
|
6-7
|
A huge score. While not enough to retire, it would
be a massive boon. There will be quite a lot of competitors,
perhaps five or six.
|
8
|
A king's ransom, probably financed by an
organization, rather than an individual. A dozen or more rivals
will undoubtedly be after it as well.
|
d8
|
What did the fugitive do?
|
1
|
Murder.
|
2
|
Theft.
|
3
|
Heresy.
|
4
|
Oath-breaking.
|
5
|
Sedition.
|
6
|
Smuggling.
|
7
|
Kidnapping.
|
8
|
Roll twice, ignoring this result if it comes up
again. The fugitive committed a combination of these crimes.
|
d8
|
Where are they hiding or running to?
|
1
|
They're desperate; choose a cardinal direction,
that's the direction they're fleeing to.
|
2
|
A member of their family, or a close friend.
|
3
|
They are taking their chances with the wilderness,
and are hiding in the woods, a cave, or another isolated location.
|
4
|
The house of a noble or other powerful person.
|
5
|
They've taken up with a group of criminals,
whether that be an organized crime syndicate, or a group of
bandits.
|
6
|
A religious organization, claiming sanctuary.
|
7
|
They have taken on another identity or are living
in disguise.
|
8
|
They aren't fleeing; they intend to kill their
pursuers.
|
d8
|
What's special about the fugitive?
|
1
|
They are an important member of their community.
They may have many potential allies.
|
2
|
They are a spellcaster of some sort.
|
3
|
They're innocent of the crimes they have been
accused of.
|
4
|
They are extremely wealthy. They have more than
enough money for bribes.
|
5
|
They are an extremely skilled warrior.
|
6
|
They have the favor of an eldritch creature, a
minor deity, or even an outsider or fiend.
|
7
|
They are a member of a rival government or
community. Killing or capturing them may have far-reaching
consequences.
|
8
|
They have either a magical or technological item or some other form of enhancement that gives them an unexpected advantage.
|
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