Ah, school. From the humblest rural schoolhouse, to
the greatest universities, learning is one of the cornerstones of any
society. They hopefully equip their pupils to meet the challenges of
the world around them. Some just take their money. Whatever form they
take, they are integral to the communities around them, acting as a
source of revenue and skilled workers or sages.
This set of tables seeks to give you a source of
educational institutions for use in your games. To use this
generator, simply roll 4d8 and consult the results. Larger
institutions may require multiple rolls on the first table to
represent different departments.
d8
|
What sorts of things are taught here?
|
1
|
This is a military academy; people here are taught
how to lead others in battle, and schooled in various tactics and
strategies.
|
2
|
Religious instruction, whether that be bent
towards a particular deity, pantheon, or type of faith.
|
3
|
The skills and traditions of a guild, whether that
be of a craft or a skilled trade.
|
4
|
Magic, whether it be to train magic-users,
artifice, or to study the topic of magic in general.
|
5
|
The skills of winning friends and influencing
people; rhetoric, diplomacy and public speaking.
|
6
|
The arts. Poetry, sculpture, painting and
performance.
|
7
|
Natural philosophy, mathematics and medicine.
|
8
|
The art of government work, whether that be as a
scholar, administrator or clerk.
|
d8
|
What kind of students does this institution
accept?
|
1-3
|
Any who can post the cost, whether that be in kind
or in cash.
|
4
|
Members of the nobility, or the elite.
|
5
|
Those of a particular faith.
|
6
|
An ethnic or sectarian minority.
|
7
|
Only those with a unique skill set or reputation
can study here. An audition of some stripe will be necessary.
|
8
|
Those serving the ruling regime are taught here;
one can only study here with the permission of the government.
|
d8
|
What sort of reputation does the institution
have?
|
1-3
|
Very positive; this is a place known far and wide
for it's ability to cultivate students.
|
4-6
|
The place is famous or infamous due to the actions
of some of it's alumni. They could be heroes or villains, but they
are widely known.
|
7
|
Largely negative. The school could be known for
turning out poor students, or even criminals.
|
8
|
Obscure and largely unknown outside of it's home
region, this place of instruction has yet to make a name for
itself.
|
d8
|
What is unique, or otherwise strange about this
place?
|
1
|
The place is isolated enough that it must be
partially self-sufficient. Pupils may be expected to help run the
facility.
|
2
|
The institution is ran by a religious order. They
may or may not try to attempt to convert their students.
|
3
|
The grounds themselves are famous. They could have
been the site of some great battle, or there could be some famous
event which transpired here.
|
4
|
Due to some sort of enchantment or supernatural
property, the lands of this school are possessed by some sort of
strange occurrences. Time could flow slower inside, magic could be
easier (or more difficult) to perform, or perhaps the gods cannot
see what transpires here.
|
5
|
Some nefarious conspiracy is being hatched here.
The student body or faculty could be fostering or encouraging
rebels, or there could be some sort of cabal or secret society
being formed.
|
6
|
The institution is a secret or has been hidden in
some way from members of the general populace. Only students and
staff are permitted here.
|
7
|
A member of the faculty is some strange creature,
such as a Golem, Dragon or even an Aberration.
|
8
|
The knowledge offered by this school is far in
advance of anything else in the surrounding region. Graduates here
seem almost wondrous in what their learning equips them to do.
|
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