"The animal chain
of command goes Mouse, Cat, Dog." - Roger Meyers Jr, The
Simpsons.
This
is the third article in my series about finding the strange in the
mundane by introducing fantastical species of animals into your
setting. The first is about dogs, the second goes over cats, and
with this one we're going to go over our gnawing friends, Rodents!
While rats and mice are the most well known (and dark in their
reputations) of their order, the term also includes squirrels,
beavers, porcupines, hamsters and prairie dogs - plenty of fodder for
a number of different species for a fantasy setting, weird or
otherwise.
In our reality many rodents are keystone species, meaning that the rest of
the ecology around them is dependent on their presence, most commonly
as prey, but also as ecosystem engineers, their burrowing acting as
both housing for other creatures and as a source of natural soil
aeration. Rodents are also everywhere - they've even been to space as
stowaways. Why would they be any less important and adaptable in a
fantasy setting?
(By the way, the Secret of NIMH was one of my favorite childhood movies, so writing this article was a blast.)
d20
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Name
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Description
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1
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Volmusian Seed Mouse
|
Supposedly the product of a curse levied by a
druid, seed mice are feared as the ruin of farmers and hoarders
the world over. These tiny, plant-like mice live, breed and die
entirely within grain stores, and seem to arise spontaneously from
particularly large stocks. The mice see the grain as their home,
and will defend it with startling ferocity.
|
2
|
Dolchean Dross Beaver
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Originally a native of volcanic ranges, Dross
Beavers were captured by a group of enterprising dwarven smiths
generations ago and are now more commonly seen in captivity than
the wild. These beavers can chew through nearly anything and
prefer metal above all else. Dross beavers exude the metal,
purified by their internal processes, through their waste and fur.
|
3
|
Dorician Chrono-vole
|
An experiment that escaped from an Imperial
College lab, chrono-voles have the distinction of being nearly
impossible to exterminate. To outside observation it appears that
chrono-voles are simply extremely lucky, but the truth is that the
voles simply reappear a few minutes after their deaths, armed with
the knowledge of how they were killed. The original's corpse is
left where they died.
|
4
|
Selkirk Boss Rat
|
A slow-acting calamity on any neighborhood that is
unlucky enough to host one of them; some wry observers note that
Boss Rats must be responsible for the corrupt state of the city
where they supposedly hail. Whatever their origin, Boss Rats show
an uncanny and disturbing intelligence, one which they can share
with their common fellows by mere proximity. Not only are they
capable of learning humanoid languages, their personalities tend
towards a surly malignance. Left to their own devices these rats
will begin to amass wealth through theft, protection rackets, and
other schemes.
|
5
|
Yvonne's Glyph-Dog
|
Bred by a geomancer to aid with their work, glyph
dogs can be a bane or boon to a local community. This strange
breed of prairie dog has the capacity to learn rudimentary spells,
and will draw them out using the shape of their underground
burrows as their medium. Once the subterranean rune is complete it
will begin to draw in mana from the environment and occasionally
manifest the spell on hapless creatures above.
|
6
|
Trap-Dormouse
|
A practical joke crafted by a trickster spirit to
deflate the arrogant and terrify those who would prey on the weak.
Trap-Dormice resemble typical members of their species, but differ
in two important ways, they are carnivorous and they are prolific
diggers. These mice hunt on well traveled roads, often setting up
in the dark of night, hiding one of their eponymous traps by
undermining the ground underneath. After a successful catch the
mice will eat their fill and then move on.
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7
|
Glacial Marmot
|
A constant source of vexation for farmers in
northern climes, frost marmots are relentless in their search for
food. After feasting continually throughout the warmer months the
now chubby marmots waddle to a secluded area and huddle together.
Over the course of a few hours they freeze themselves into a
block of solid ice using their natural ability to lower the
ambient temperature. The frozen marmots are safe in their glacier
from all but the most determined predators.
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8
|
Sivardian Wind Lemming
|
Energetic and hyper, the fur of these uncommonly
seen creatures ranges from a coal grey to pure white. Common
misconception holds that wind lemmings can control, or otherwise
govern storms, but the truth is that they merely live within
clouds, falling to the surface as they disperse. The lemmings seek
as much fare as they can while on the ground, then ride back up
onto the clouds by jumping onto great gusts of wind.
|
9
|
Humar's Zapybara
|
Widely held by the elves of the Ceirwannian
highlands to be an animal sacred to their storm god, the Zapybara
is a torpid and fearless creature which ranges wherever it wills,
but favors rivers and lakes. Growing to the size of a small pony,
these creatures can unleash arcs of electricity with enough
intensity to stun a man. Zapybara pelts provide
resistance to lightning if worked into a cloak.
|
10
|
Cernunnokian Beam Squirrel
|
Feared by natives and surface dwellers alike,
these slender and slate-furred squirrels dwell in outcroppings
carved out using their powers. Capable of firing bolts of force
similar to Magic Missiles from
their eyes, beam squirrel nests are given a wide berth. Sages
agree that something so horrific can only have been created by the
Drow.
|
11
|
Fever-dream Porcupine
|
Native to the jungles of Auyyuah, these pygmy
porcupines inject venom with paralytic and psychotropic qualities.
Worse still, they often escape the oppressive daytime heat by
burrowing underground. Many of the local cultures use fever-dream
porcupine venom and spines as part of initiation and cultic
rituals.
|
12
|
Saoghalian Reef Rat
|
A frequent sight the world over, these fully
aquatic rats have spread far and wide from their homeland by way
of the many ships which berth at the great port of Saoghal. Far
from being ashamed of the ubiquity of a pest from their home being
so common, the garrulous Saoghalians have taken the animal as a
symbol of pride and point to it as proof of the skill of their
merchants. True to their title, reef rats live among coral
formations, and appear in a range of vivid colors to match their
homes.
|
13
|
Gobluggian Enlarged Zokor
|
A semi-subterranean creature common to the deserts
of the east, Gobluggian zokors are notable for the fact that they
never stop growing. As long as these sandy-furred creatures have a
source of food, they will continue to increase in size. As a
result of this capacity for growth they are favored as livestock
and pack animals by the goblinoid natives of the region.
|
14
|
Lovet's Phantasmal Mouse
|
First observed by a sage traveling through the
elven highlands, this small and unassuming rodent seldom grows
larger than of pair of fingers. These mice have developed a novel
method of keeping themselves safe from predators by producing a
burst of illusory copies of themselves when they are agitated or
frightened. The mouse seems to have no conscious control over this
ability or it's shadowy copies.
|
15
|
Ingram's Dryad Rat
|
A completely arboreal species, dryad rats favor
forests and other overgrown regions. Ranging from olive green to
a rich chocolate brown, these rats are named for their
disconcerting ability to teleport between trees within their fields
of vision. Dryad rats are major pests to any one living or
traveling through heavily wooded areas.
|
16
|
Jokorian Stony Muskrat
|
A frequent sight to those living in or around the
humid wetlands of Jokor, the stony muskrat is possessed of a
rock-like, scaly hide instead of fur. These large rodents are
capable of weathering repeated blows from clubs or bites from dogs
without serious harm. Peasants have found that the only reliable
way of dispatching the hated animals is by setting them aflame or
with solid blows from piercing weapons such as picks or daggers.
|
17
|
Hyperborean Lunar Mouse
|
Allegedly hailing from a lost continent, lunar
mice are so called due to only being visible under the light of
the moon, which is also the only time that they are active. No one
has ever successfully located a lunar mouse burrow. Certain desert
tribes believe that the lunar mouse is a creature to emulate, and
often keep them as pets.
|
18
|
Piebald's Migratory Squirrels
|
The outcome of an archmage angry at having their
home used as a storage space one too many times by the local
squirrel population, the squirrels named after the now dead
archmage are infamous for the damage they can wreak upon
unprepared communities. During the fall when members of their
species would normally begin stockpiling food, Piebald's squirrels
instead began to form into mobs and head south for warmer climes.
During their flight south any sources of easy food would be
absolutely ransacked, and the sheer number of them makes effective
extermination onerous.
|
19
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Kaidan Imperial Paca
|
The descendant of rodents bred for food by a now
extinct royal line, the imperial paca has nonetheless maintained
it's reputation as a delicacy. Sought for as much as a status
symbol as for their reputedly delicious taste, paca meat and pelts
fetch a higher price the further away one is from shadowed Kaidan.
|
20
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Dunworth's Berserker Cavie
|
An offshoot of the normally harmless cavie
species, berseker cavies are a nasty surprise for any explorer or
hunter who expects an easy meal. Nearly identical to their more
pedestrian brethren the berserker cavie is named for their
tendency to work themselves up into a furious state when
threatened or cornered. The cavie will begin to thrash, screech
and foam at the mouth, launching itself bodily at the target of
it's ire. Worse, the cavie's cries attract others of their kind,
who invariably join their fellow in their assault.
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(All art is the property of their respective holders. Please for the love of God don't sue me.)
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