Murder is easily the most serious crime
that humans are capable of, at least on a personal scale. It deprives
another of their very existence. Certain settings trivialize this to
a one degree or another, but even campaign settings with the most
liberal of interpretation on resurrection still attach great weight
to death and murder. Murder comes in as many varieties as there are
victims, from the coldly calculated assassination, to the robbery
gone wrong. They're committed by individuals, groups, and sometimes
even entire organizations. As long as there are three people left in
the world, odd are one of them is going to want one of the other two
dead.
The seventh in my overall series on
rolling up the goings on of a city, this entry focuses on rolling up
a murder at random in the city at large. These can be used to kick
off a plot based around a murder investigation, suggest the
activities of some nefarious group, or even to just use as the
backdrop of a particularly gritty world. To use this generator,
simply roll 4d8.
d8
|
Who got killed?
|
1
|
Mayor/Village Elder/Chief
|
2
|
Magic User
|
3
|
Local Hero
|
4
|
Noble
|
5
|
Vagrant/Visitor
|
6
|
Notable Criminal
|
7
|
Well-to-do Citizen
|
8
|
Poor Citizen
|
d8
|
Who killed them?
|
1
|
Notable Criminal
|
2
|
Obscure Criminal
|
3
|
Well Known Citizen
|
4
|
Obscure Citizen
|
5
|
Kin to Victim
|
6
|
Vagrant/Visitor
|
7
|
Someone at the behest of another. Roll twice on
this table, ignoring this result, as well as the following. The
first result is the murderer, the second is the one who asked for
it.
|
8
|
A number of people; this can be as few as a pair,
as many as a conspiracy. Roll 1d6+1, that's the number of
conspirators. Roll again on this table that many times, ignoring
this result and the previous (unless you'd like the possibility of
Dune level shenanigans)
|
d8
|
How'd they do it?
|
1
|
An animal, whether it be magical or otherwise.
Kicked them in the head with a horse, had a dog maul them, hid a
basilisk in their closet...
|
2
|
A directed weapon, from a candlestick, knife or
firearm - perhaps even just a large rock - the variations are
endless, but the results are the same.
|
3
|
Something which initially seems like an accident;
a fall, drowning, or an overturned candle turned inferno.
|
4
|
With their bare hands, by strangling or beating
them to death.
|
5
|
Poison, whether in their food, drink, or something
more exotic.
|
6
|
A trap, whether that be a literal booby trap or
sabotage to make something mundane into something dangerous.
|
7
|
Deprivation; this can be by starvation,
dehydration or exposure. This also generally implies some sort of
imprisonment or form of restraints.
|
8
|
Magic. A spell, a magical item, a curse, or some
other manifestation of unnatural power.
|
d8
|
Why'd they do it?
|
1
|
Money
|
2
|
Romantic differences
|
3
|
Fury
|
4
|
Religious reasons
|
5
|
Compulsion - magical or otherwise.
|
6
|
Property
|
7
|
Secrets
|
8
|
Accident and cover-up
|
In a fantasy setting with raise dead/resurrection capabilities available, and a clearly-defined afterlife that's demonstrably real (the Outer Planes, or wherever), it seems to me that the most evil crime would be not to destroy a victim's body via murder, but to destroy their soul/spirit: that would prevent their resurrection, presumably, and would be a final and irrevocable annihilation that would not only deprive the victim of their life, but also of their eternity of afterlife.
ReplyDeleteAllan.
That's a really good point. It is also one if the reasons I dislike many settings like that. Crimes of that nature are so abstract to me that it is somewhat difficult to play for drama without a ton of buy-in.
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