My classes so far have all been multi-purpose in nature; The Accursed
covers berserkers, lycanthropes and Mr.Hyde types, The Monster covers
most of the bestial humanoids such as ogres, orcs, half-giants and
trolls, while the Ascetic rounds it out as a stand-in for the Monk,
Cleric or Paladin. This class is similar in philosophy, hoping to
cover the archetypes of stranger in a strange land fiction such as A
Connecticut Yankee in King Arthur's Court, Alice in Wonderland
or John Carter of Mars as well as that of the Rock/Tinker
Gnome. Unlike the others, I will be writing fluff sections for both of
them, though the actual game statistics will remain unchanged. This
is partially due to the fact that they're very similar, but also in
acknowledgement of the fact that I couldn't come up with a name that
would fit both of the archetypes at once.
The Stranger
Strangers aren't from this place. Not in some pedestrian sense like
from across the sea, or over some far horizon, but rather from
another place entirely. They could be from a different time, a different planet or even something even more exotic like
from another dimension entirely. Generally the place they are from is more
technologically and socially advanced than the place that they find
themselves.
In comparison to others, most Strangers are pictures of health and comeliness, beneficiaries to advanced hygienic and medical products and services. Unfortunately, their lives often leave them ill-prepared for the difficulties of existence in times or universes outside of their own, and while they may be pretty and have nice teeth, most of them have not had to struggle to survive in the way the the place they now find themselves requires. Strangers are forced to rely on their educations and wits to survive in a strange and often bewildering land.
In comparison to others, most Strangers are pictures of health and comeliness, beneficiaries to advanced hygienic and medical products and services. Unfortunately, their lives often leave them ill-prepared for the difficulties of existence in times or universes outside of their own, and while they may be pretty and have nice teeth, most of them have not had to struggle to survive in the way the the place they now find themselves requires. Strangers are forced to rely on their educations and wits to survive in a strange and often bewildering land.
The Gnome
A reclusive and secretive people, the Gnomes have sequestered
themselves from the rest of the world so well that many forget that
they even exist - just as they intended. Possessed with almost
uniformly brilliant and curious minds, the Gnomes are naturally
talented inventors, sages and craftspeople, but also anxious and
somewhat paranoid. Wary of being taken advantage of by those larger
and more brutal than themselves, the Gnomes bend many of their
efforts towards being overlooked or otherwise hidden from the rest of
the world at large. They jealousy guard their innovations from any
proliferation outside of their fastnesses, which themselves are
chosen for isolation, ease of obfuscation and defensibility.
The Gnomes are apart from the world, but they cannot leave it entirely; exiles and those stricken with wanderlust still trickle out over the generations, leaving the other races with little more than snippets of tall tales and singular devices of wonder to prove of their existence. Gnomes are perhaps half the height of Humans and are more finely featured and slighter than their Dwarven or Halfling cousins. Eyes and hair tend towards earth tones, most male gnomes have some form of facial hair, though not as uniformly as Dwarves.
The Gnomes are apart from the world, but they cannot leave it entirely; exiles and those stricken with wanderlust still trickle out over the generations, leaving the other races with little more than snippets of tall tales and singular devices of wonder to prove of their existence. Gnomes are perhaps half the height of Humans and are more finely featured and slighter than their Dwarven or Halfling cousins. Eyes and hair tend towards earth tones, most male gnomes have some form of facial hair, though not as uniformly as Dwarves.
Level
|
Experience
|
HP
|
Paralyze
|
Poison
|
Breath
|
Device
|
Magic
|
Skill Points
|
Gizmos
|
1
|
0
|
1d6
|
14
|
16
|
15
|
14
|
14
|
4
|
1
|
2
|
1,750
|
1d6
|
14
|
16
|
15
|
14
|
14
|
+1
|
1
|
3
|
3,500
|
1d6
|
14
|
16
|
15
|
14
|
14
|
+1
|
1
|
4
|
7,000
|
1d6
|
14
|
16
|
15
|
14
|
14
|
+1
|
1
|
5
|
14,000
|
1d6
|
11
|
12
|
14
|
13
|
12
|
+1
|
1
|
6
|
28,000
|
1d6
|
11
|
12
|
14
|
13
|
12
|
+1
|
2
|
7
|
56,000
|
1d6
|
11
|
12
|
14
|
13
|
12
|
+1
|
2
|
8
|
112,000
|
1d6
|
11
|
12
|
14
|
13
|
12
|
+1
|
2
|
9
|
224,000
|
1d6
|
9
|
10
|
12
|
11
|
10
|
+1
|
2
|
10
|
336,000
|
+2*
|
9
|
10
|
12
|
11
|
10
|
+1
|
2
|
11
|
448,000
|
+2*
|
9
|
10
|
12
|
11
|
10
|
+1
|
3
|
12
|
560,000
|
+2*
|
9
|
10
|
12
|
11
|
10
|
+1
|
3
|
13
|
672,000
|
+2*
|
7
|
8
|
10
|
9
|
8
|
+1
|
3
|
14
|
784,000
|
+2*
|
7
|
8
|
10
|
9
|
8
|
+1
|
3
|
15
|
896,000
|
+2*
|
7
|
8
|
10
|
9
|
8
|
+1
|
3
|
16
|
1,008,000
|
+2*
|
7
|
8
|
10
|
9
|
8
|
+1
|
4
|
17+
|
+112,000/lvl
|
+2*
|
5
|
6
|
8
|
7
|
6
|
+1/lvl
|
4
|
B/X & OSE Rules
Requirements
|
Minimum 9 INT
|
Prime Requisite
|
INT
|
Hit Dice
|
d6
|
Thac0 Table
|
As Rogue
|
Maximum Level
|
14
|
Armor
|
Any (appropriate to size if Gnome)
|
Weapons
|
Any (appropriate to size if Gnome)
|
Languages
|
Alignment, Common, Gnomish (if
Gnome)
|
Strangers/Gnomes are possessed of skills far in advance to the world
around them, allowing them to invent objects and processes which seem
almost magical to outside observers. Outside of their different selection of skills, the Stranger/Gnome's skills function exactly like those of a Specialist.
Skill
|
Use
|
Chemistry
|
Crafting poisons, drugs, explosives and more!
|
Engineering
|
Designing, constructing and repairing heavy or
complex machinery.
|
Biology
|
Developing and using medical treatments, determining
the abilities or habitats of monsters using autopsy or
observation.
|
Statistics
|
Calculating probabilities, Making informed guesses (being given cold numbers by the Referee)
|
Scrounging
|
Finding exotic materials or metals for your various
inventions.
|
Gizmos are devices which Strangers or Gnomes have in
addition to whatever inventions that they may build themselves over
the course of the adventure. Gizmos are generally hand-held or easily
portable. While the versions that Strangers possess may look
very similar to products that exist within our universe, the Gnomes
generally have devices which run on more exotic principles such
as steam or magic. Gizmos are assumed to have nearly unlimited power
unless the Referee decides it would be thematically or dramatically appropriate for it to not be so. Gizmos are not replaced or otherwise
automatically repaired if they break, so they must be maintained and
either hidden or defended from potential thieves. In the case of
Strangers any Gizmos they have or eventually gain are either
brought with them, retrieved from some hidden cache or jury-rigged,
while in the case of Gnomes they were likely either stolen or
smuggled from their homes before their exile or flight, with later
additions being built from scavenged materials. Upon leveling, the
Gizmo is considered to have been finished or otherwise gained during
down time; a Gizmo can only be rolled once on the table, if the same
result comes up, roll again.
1d12
|
Gizmo
|
1
|
Electric Light
|
2
|
Blowtorch
|
3
|
Firearm (More advanced than the rest of the world's
if already present.)
|
4
|
Pair of Walkie-talkies
|
5
|
Power Drill
|
6
|
Chainsaw
|
7
|
Pressure Washer
|
8
|
Voice Recorder
|
9
|
Nail Gun
|
10
|
Taser
|
11
|
Theodolite
|
12
|
Arc Welder
|
(Rolls a 6 and 3) Shop smart! Shop S-Mart!
ReplyDeleteS-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about $109.95. It's got a walnut stock, cobalt-blue steel, and a hair trigger. That's right... shop smart: shop S-Mart.
DeleteSweet. Love seeing custom LotFP classes. Makes me want to make another one.
ReplyDeleteDo it. I adored your Immolated class and it partially inspired my Ascetic.
Delete