The Binder
When
compared to the myriad threats and horrors arrayed against it, even a
stout or cunning human can seem weak by comparison. While most either
make peace with this fact or struggle against it through heroic
efforts, faith or arcane talent, Binders take a different route by
enslaving those things that humanity fears in service to their wills.
From beasts, golems, undead and tulpa to creatures from the outer
spheres, the binder has discovered ways to enforce their dominance
over them, gaining an invaluable and often terrifying ally. Similar
in approach to Magic-Users, most Binders are scholars or otherwise
appropriate eldritch lore in their quest to shackle ever more
powerful entities to their cause. Others favor more esoteric paths,
such as developing creatures in their mind's eye and summoning them
using psychic energies.
Level
|
Experience
|
HP
|
Paralyze
|
Poison
|
Breath
|
Device
|
Magic
|
Familiar Points
|
1
|
0
|
1d6
|
13
|
13
|
16
|
13
|
14
|
1
|
2
|
2,250
|
1d6
|
13
|
13
|
16
|
13
|
14
|
1
|
3
|
4,500
|
1d6
|
13
|
13
|
16
|
13
|
14
|
2
|
4
|
9,000
|
1d6
|
13
|
13
|
16
|
13
|
14
|
2
|
5
|
18,000
|
1d6
|
13
|
13
|
16
|
13
|
14
|
3
|
6
|
36,000
|
1d6
|
11
|
11
|
14
|
11
|
12
|
3
|
7
|
72,000
|
1d6
|
11
|
11
|
14
|
11
|
12
|
4
|
8
|
144,000
|
1d6
|
11
|
11
|
14
|
11
|
12
|
4
|
9
|
288,000
|
1d6
|
11
|
11
|
14
|
11
|
12
|
5
|
10
|
432,000
|
+2*
|
11
|
11
|
14
|
11
|
12
|
5
|
11
|
576,000
|
+2*
|
9
|
9
|
12
|
9
|
8
|
6
|
12
|
720,000
|
+2*
|
9
|
9
|
12
|
9
|
8
|
6
|
13
|
864,000
|
+2*
|
9
|
9
|
12
|
9
|
8
|
7
|
14
|
1,008,000
|
+2*
|
9
|
9
|
12
|
9
|
8
|
7
|
15
|
1,152,000
|
+2*
|
9
|
9
|
12
|
9
|
8
|
8
|
16+
|
+144,000/lvl
|
+2*/lvl
|
6
|
7
|
8
|
5
|
6
|
8
|
B/X & OSE Rules
Requirements
|
Minimum CHA 12
|
Prime Requisite
|
CHA
|
Hit Dice
|
d6
|
Thac0 Table
|
As Rogue
|
Maximum Level
|
14
|
Armor
|
Any, including shields
|
Weapons
|
Any
|
Languages
|
Alignment, Common
|
The Familiar
Aspect of the...
|
HD
|
Tier I
|
Tier II
|
Tier III
|
Aggressor
|
d8
|
The Familiar's melee damage die increases to d6.
|
+1 to attack bonus, melee damage die increases to
d8.
|
+2 to attack bonus. Melee damage die increases to
d10
|
Defender
|
d10
|
-1 to all saves.
|
-2 to all saves. +1 to AC.
|
-2 to all saves.
|
Eluder
|
d6
|
+1 to AC
|
+2 to AC
|
+3 to AC
|
Wanderer
|
d6
|
The Familiar may climb and swim as fast as they can
walk.
|
The Familiar may fly as fast as they walk.
|
The Familiar may walk through walls.
|
Magus
|
d4
|
The Familiar has access to some sort of eldritch
ability, equivalent to a 1st level spell. It may be drawn from
either the Cleric or Magic-User list (subject to referee approval)
and can be used as many times per day equal to 1/2 the HD of the
Familiar, minimum 1.
|
As before, but the Familiar may cast an equivalent
to a 3rd level spell. The Binder must be at least level 5 to
select this aspect.
|
As before, but the Familiar may cast an equivalent
to a 5th level spell. The Binder must be at least level 9 to
select this aspect.
|
Skirmisher
|
d6
|
The Familiar gains a ranged attack with a d4 damage
die and range modifiers equivalent to a Heavy Crossbow.
|
The Familiar's ranged damage die increases to a d6,
the Familiar also gains a +1 to their Attack Bonus.
|
The ranged damage die increases to a d8, the
familiar gains a further +2 to their Attack Bonus.
|
So
let's build a monster together, shall we? If we take a level 6 Binder, we will have 3 Familiar points we can spend. We want to build something of a
guardian for ourselves, so we choose to spend two of our FP on the
Defensive Aspect and since we value the Familiar's ability to shield us from
harm more than we do their ability to inflict damage, we choose a Mobility Aspect
with our remaining FP. The creature produced would have the following
stat-line:
HP: 14 (HD 2d10+1d6+1)
AC: 13
Move: As a PC, but may Climb and Swim as fast as they walk
Attacks: Swipe +1, 1d4 damage
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