Level
|
Experience
|
HP
|
Paralyze
|
Poison
|
Breath
|
Device
|
Magic
|
0*
|
-
|
1d8
|
16
|
16
|
16
|
15
|
18
|
1
|
0
|
1d8
|
14
|
12
|
15
|
13
|
16
|
2
|
2,200
|
1d8
|
14
|
12
|
15
|
13
|
16
|
3
|
4,400
|
1d8
|
14
|
12
|
15
|
13
|
16
|
4
|
8,800
|
1d8
|
12
|
10
|
13
|
11
|
14
|
5
|
17,600
|
1d8
|
12
|
10
|
13
|
11
|
14
|
6
|
35,200
|
1d8
|
12
|
10
|
13
|
11
|
14
|
7
|
70,400
|
1d8
|
10
|
8
|
9
|
9
|
12
|
8
|
140,800
|
1d8
|
10
|
8
|
9
|
9
|
12
|
9
|
281,600
|
1d8
|
10
|
8
|
9
|
9
|
12
|
10
|
422,400
|
+3**
|
8
|
6
|
7
|
7
|
10
|
11
|
563,200
|
+3**
|
8
|
6
|
7
|
7
|
10
|
12+
|
+140,800/lvl
|
+3**
|
7
|
6
|
7
|
7
|
10
|
Requirements
|
STR 14
|
Prime Requisite
|
STR and CON
|
Hit Dice
|
d10
|
Thac0 Table
|
As Fighter
|
Maximum Level
|
12
|
Armor
|
Any, including shields
|
Weapons
|
Any
|
Languages
|
Alignment, Common, Demihuman language - (Gnoll,
Minotaur, Ogre, Orcish) - as appropriate for character
|
In addition, the monster may choose from the following table during character creation to determine what sort of demihuman they are meant to represent:
Demihuman Type |
Effect |
Ogre |
Ogres may eat anything, even seemingly rotten or spoiled food. They also have large tusks and hardened nails which allow them to deal 1d6 while unarmed. |
Troll |
Trolls regenerate 2/hp every round. They may also reattach severed limbs by holding them onto their bodies. The protean, shifting body of a troll cannot stand the touch of armor. |
Gnoll |
Gnolls can enter a savage rage by saving vs magic. Upon entering this fury, the Gnoll gains +2 to their attack bonus, and +2 to their damage rolls. This rage lasts for the duration of combat, afterwards the Gnoll must save versus magic or suffer from exhaustion. The vicious teeth and claws of gnoll allow them to deal 1d4 damage while unarmed. |
Half-Giant |
Though lacking the raw power of their full-blooded kin, Half-Giants are even stronger than other Monsters; they gain an additional +1 to their Strength modifier, for a total of +2. In return, Half-Giants must eat and drink twice again as much as a typical member of their class, for a total of x4. Furthermore, the cost of their equipment doubles yet again, for a total of x4. |
These advantages come at a cost. Their odious habits, coupled with the fact that they have warred with humanity since time immemorial, bestows them with a -1 to their Charisma modifier. They cannot ride horses, nor can they fit in many doorways or structures designed for human use. Lastly, their ration requirements are doubled, as is the cost of any equipment they purchase, provided they can somehow find someone to sell it to them in the first place.
Image Sources: Tales of Fantasy by Jenks Tudor, Oni in Priest's Robes by Kyosai, Askeladden by Theodor Kittelsen.
Another chance to play an edgy Nosferatu. Gimme.
ReplyDeleteNext up the Accursed, my attempt at making a Berserker/Jekyll & Hyde class for Lamentations.
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