Monday, March 25, 2019

The Accursed - LotFP Custom Class

The Accursed


Control over oneself is paramount in most societies. It allows others to rely upon you, to be assured that trust placed in you is worth the effort. Even if you were you were born into a less rigid culture, only so much deviation is allowed before you are cast aside or worse. The Accursed is someone who has lost that control, whether by their choice or not, but has gained something in return: Power.

Whether through a barely shackled and homicidal rage, a magical affliction such as lycanthropy or possession, or even something stranger such as abuse of exotic elixirs, drugs and potions, the Accursed is able to throw themselves into a condition of heightened strength and durability. The frenzies or transformations that overtake them are difficult to control and while they can bring them about intentionally and most eventually learn to restrain their inner beasts, they cannot repair their darkened reputations. Once others learn of their abilities it inevitably isolates them. Most cannot take the fearful glances or whispers and eventually they flee from inhabited lands. They exist at the edges, living as outcasts, mercenaries or bandits, or even in the wilds as savage or fearful hermits.
Level
Experience
HP
Paralyze
Poison
Breath
Device
Magic
Fury Save
Fury Bonus
0*
-
1d6
16
14
16
15
18
10
+1
1
0
1d8
14
12
15
13
16
10
+1
2
2,000
1d8
14
12
15
13
16
10
+1
3
4,000
1d8
14
12
15
13
16
8
+2
4
8,000
1d8
12
10
13
11
14
8
+2
5
16,000
1d8
12
10
13
11
14
8
+2
6
32,000
1d8
12
10
13
11
14
6
+3
7
64,000
1d8
10
8
9
9
12
6
+3
8
128,000
1d8
10
8
9
9
12
6
+3
9
256,000
1d8
10
8
9
9
12
4
+4
10
384,000
+3**
8
6
7
7
10
4
+4
11
512,000
+3**
8
6
7
7
10
4
+4
12
640,000
+3**
8
6
7
7
10
2
+5
13+
+128,000/lvl
+3**
6
4
5
5
8
2
+5
*NPCs only, all Player Characters begin at Level 1.   **Constitution Modifiers no longer apply.


Accursed have the ability to throw themselves into an altered state (whether that be a mental or physical transformation) known as Fury. While in this state the Accursed adds his Fury Bonus on attack and damage rolls and as a flat resistance to any incoming physical, non-elemental damage; in return their enemies gain a bonus to their attacks against the Accursed equal to the fury bonus.

To bring about the transformation the Accursed must successfully roll against their Fury Save and to end it they must save once again. The Fury save is modified by circumstances listed on the table below. Positive modifiers allow the Accursed to roll twice and choose the better result, while negative modifiers force them to roll twice and accept the lower result. Fury can be brought on at any time the Accursed desires as long as it is their turn, but only one attempt may be made to enter or leave the state per turn.


Positive Modifiers to Enter Fury/Negative Modifiers to Exit Fury Negative Modifiers to Enter Fury/Positive Modifiers to Exit Fury
You or a close companion have been injured in combat within the last round. You have already used your Fury more than 1/2 (rounding up) your CL today.
You have suffered a grievous insult to you or your companion's honor or character. You are in a serene or otherwise peaceful setting such as a Church or a quiet hamlet.
You have suffered a betrayal or have been deceived. A companion or someone you trust is actively trying to talk you down.
You witness something that violates or otherwise breaks your ethical code There are no more enemies left to fight.
Special: The supernatural circumstances which hold sway over your curse are present! Special: The supernatural circumstances which hold sway over your curse have receded!
.



3 comments:

  1. Oh man, this is a nice and simple way for me to add the Abomination from Darkest Dungeon to my LotFP game! Thanks for sharing this!

    Would armor restrict the furious transformation or otherwise stack with or limit the damage reduction from Fury Bonus?

    ReplyDelete
    Replies
    1. The Abomination was definitely running through my head during design.

      I think that armor should stack, your enemies already are getting a fairly substantial attack bonus against you, so it's not as if the armor is operating at full effect.

      Delete