Tuesday, November 2, 2021

The Devourer - LotFP & OSE Custom Class (Redux)


        Hunger is ever present. To consume is to survive. Animals kill other animals, sometimes brutally; a river of blood with a bed of bones sustains civilization. Everyone does their best to harden themselves or forget the suffering their very existence inflicts on other living things. But what if the target of one's hunger was something too terrible to countenance?

        Devourers are beings who have been saddled with such a terrible burden; every one of them is anthropophagic, whether that be a hunger for human flesh, blood, or carrion, they must consume the bodies of other sapient beings to nourish themselves. Any ethical standards typically vanish in the face of such odious appetites.

        Often called Ghouls, Vampires, or Wendigo; devourers are are no longer among the truly living, but others simply have been saddled against their wills with awful appetites. Many have been cursed in some way, or infected with some terrifying disease. Nearly all devourers find themselves at the absolute brink of any society, civilized or savage. Most try to hide what they are, leading double lives as seemingly average members of a community, eating only when they absolutely must. Others hold no such pretenses, becoming predators in the wilderness, feasting upon unwary travelers.

        Their need for flesh alienates them to almost everyone, but their frightening comestible requirements can often be ignored (at least temporarily) by the desperate and the unscrupulous, willing to take advantage of the devourer's frightening abilities while doing their utmost to forget the terrible costs. When the prey grows slim, and their new companion begins to starve, many of them do not live to regret their mistake.



The Devourer

Level

Experience

HP

Paralyze

Poison

Breath

Device

Magic

Hunger

Consumptions

1

0

1d8

13

15

15

13

16

12


1


2

2,000

1d6

13

15

15

13

16

3

4,000

1d6

13

15

15

13

16

4

8,000

1d6

13

13

13

11

14

5

16,000

1d6

11

13

13

11

14

11


2


6

32,000

1d6

11

13

13

11

14

7

64,000

1d6

11

9

9

9

12

8

128,000

1d6

11

9

9

9

12

9

256,000

1d6

9

9

9

9

12

10


3


10

384,000

+2*

9

7

7

7

10

11

512,000

+2*

9

7

7

7

10

12

640,000

+2*

9

7

7

7

10

13

768,000

+2*

6

5

5

5

8

9


4


14+

896,000

+2*

6

5

5

5

8

    *Constitution modifiers no longer apply


B/X & OSE Rules

Requirements

None

Prime Requisite

DEX

Hit Dice

d6

Thac0 Table

As Rogue

Maximum Level

14

Armor

Any, including shields

Weapons

Any

Languages

Alignment, Common


        Devourers can see in the dark as Dwarves or Elves. Shackled with the need to consume others, Devourers do not age or have any other dietary needs, and increase their unarmed damage from a d2 to a d4, representing the vicious claws or teeth that they need to eat their victims.

        Devourers have two mechanics unique to their class; their Hunger Gauge, which measures how much noursihment they've consumed, and their Consumptions, which are the abilities fueled spending Hunger Levels.

        The Hunger Gauge has six levels: Starving, Ravenous, Hungry, Peckish, Sated and Gorged. Each hunger level gives the Devourer a different set of effects as detailed in the table below. Devourers start play at Sated. Each day a Devourer must make a hunger save, if they fail they drop down an additional level, (i.e. from Hungry to Ravenous). When the Devourer hits Starving and they fail their hunger save, they take damage equal to their character level instead of dropping down another level. Devourers then make this save every subsequent day until they've managed to feed. Hunger levels can only be restored by feeding upon self-aware, intelligent creatures.

        Devourers choose at character creation whether they wish to feed on flesh or blood. This choice cannot be altered once made, and they can gain nourishment only from the one they chose.

        Feeding upon flesh results in the death of the creature being fed upon, the wounds are simply too dire for a victim to feasibly survive. Dead flesh provides sustenance at half the rate that fresh meat does. Feeding on blood results in a cumulative -2 Constitution penalty for the victim, which does not heal until they've recuperated in a safe area for at least a day.

        The Referee may rule that certain creatures are large or small enough they may provide more or less hunger levels than normal.



Hunger Level

Starving

+3 to Damage rolls, +2 to Initiative rolls, -1 to AC

Ravenous

+2 to Damage rolls, +1 to Initiative rolls.

Hungry

+1 to Attack rolls, +1 to Damage rolls.

Peckish

+1 to Attack rolls, +1 to Damage rolls.

Sated

+1 to Attack rolls, +1 to Reaction rolls, +1 to AC

Gorged

+2 to Attack rolls, +2 to Reaction rolls, +1 to AC


        Consumptions are enhancements fueled by spending hunger levels on a one to one basis. Spending hunger levels does not require an action, but Devourers cans pend them only during their own turns. Devourers cannot spend more hunger levels than their Constitution modifier in a single turn, nor use the same consumption multiple times during combat unless otherwise stipulated. Consumptions fade at the end of combat, or after ten minutes.


Consumption of the...

Mighty

Augment your Strength a number of points equal to 1/3 of your level, minimum 1. This Consumption may be used multiple times in a combat.

Agile

Enhance your Dexterity equal to 1/3 of your level, minimum 1. This Consumption may be used multiple times in a combat.

Resilient

Gain damage resistance equal to 1/3 of your level, minimum 1.

Fleet

Add you (level + 4) to your movement speed. Double your jumping and leaping distances. Gain +2 to your AC.

Everlasting

Regain (1d6 + level) in HP. This may take you over your maximum HP total, any excess fades at the end of combat. This Consumption may be used multiple times in a combat.

Skinchanger

Transform yourself into a carnivorous creature such as a wolf or tiger a number of times per day equal to 1/3 of your HD, plus your Charisma modifier, minimum 1.

Changeling

Take on the visage, voice, and scent of the last intelligent being that you fed upon. You are considered to be them for the purposes of scrying or other divination effects.

Necroscope

You may see and interact with ghosts, spirits and other intangible beings. You also ask an intact corpse a question once per use of this consumption as per the Speak With Dead spell.

Stalker

You may hear through doors and thin walls, and may notice hidden doors as an Elf. Gain a 3-in-6 in Stealth.

Predator

Your unnerving gaze can hold others in place. A number of times per day equal to 1/3 of your level, minimum 1, you may force a creature to make a save vs Paralysis or be unable to move until attacked or otherwise harmed.

        Hey there folks! This is a re-do of the first classes I ever made for this blog. I've had the chance to see this class in action in a few of my own games, and I made some changes in light of those experiences. I've also cleaned up the formatting, and made a few other improvements. I'm hoping to choose a set of my best classes and then redoing them like this one in hopes of throwing them up onto my Itch page.

2 comments:

  1. Great stuff ! I will probably steal it for my game ;-)

    ReplyDelete
    Replies
    1. I really appreciate it. Let me know how it goes!

      Delete