They're making a list. They're checking it twice.
They're going to find out who's naughty or nice.
They know when you are sleeping.
They know when you're awake.
They know if you've been bad or good, so be good for goodness sake!
Level |
Experience |
HP |
Paralyze |
Poison |
Breath |
Device |
Magic |
Detect Law or Chaos |
Detect Life |
The List |
1 |
0 |
1d6 |
12 |
10 |
13 |
12 |
14 |
1-in-6 |
- |
1/day |
2 |
2,250 |
1d6 |
12 |
10 |
13 |
12 |
14 |
1-in-6 |
- |
1/day |
3 |
4,500 |
1d6 |
12 |
10 |
13 |
12 |
14 |
2-in-6 |
- |
1/day |
4 |
9,000 |
1d6 |
10 |
8 |
11 |
10 |
12 |
2-in-6 |
1-in-6 |
1/day |
5 |
18,000 |
1d6 |
10 |
8 |
11 |
10 |
12 |
3-in-6 |
1-in-6 |
2/day |
6 |
36,000 |
1d6 |
10 |
8 |
11 |
10 |
12 |
3-in-6 |
1-in-6 |
2/day |
7 |
72,000 |
1d6 |
8 |
6 |
8 |
8 |
10 |
4-in-6 |
2-in-6 |
2/day |
8 |
144,000 |
1d6 |
8 |
6 |
8 |
8 |
10 |
4-in-6 |
2-in-6 |
2/day |
9 |
288,000 |
1d6 |
8 |
6 |
8 |
8 |
10 |
5-in-6 |
2-in-6 |
3/day |
10 |
432,000 |
+2* |
6 |
4 |
6 |
6 |
8 |
5-in-6 |
3-in-6 |
3/day |
11 |
576,000 |
+2* |
6 |
4 |
6 |
6 |
8 |
6-in-6 |
3-in-6 |
3/day |
12 |
720,000 |
+2* |
6 |
4 |
6 |
6 |
8 |
6-in-6 |
3-in-6 |
3/day |
13 |
864,000 |
+2* |
4 |
2 |
3 |
4 |
6 |
6-in-6 |
4-in-6 |
4/day |
14+ |
+144,000/lvl |
+2* |
4 |
2 |
3 |
4 |
6 |
6-in-6 |
4-in-6 |
4/day |
B/X & OSE Rules
Requirements |
Minimum WIS 9 |
Prime Requisite |
WIS and CHA |
Hit Dice |
1d6 |
Thac0 Table |
As Rogue |
Maximum Level |
14 |
Armor |
Any |
Weapons |
Any |
Languages |
Alignment, Common, Elvish |
Befitting their roles as
judges of moral rectitude, the Jovials have several abilities
relating to this role. Detect Law/Chaos & Detect Life
both function similar to Specialist/Rogue skills, and can be used as
many times per day as the PC wishes, though they each consume a
certain amount of time as detailed within the skill.
Detect Law/Chaos: By observing a creature for at least a round, a Jovial can determine whether they are naughty (Chaotic) or nice (Lawful). This knowledge is transmitted to the character visually, usually through an aura of some sort. Particularly powerful creatures such as fiends or celestials may blind a Jovial who attempts to use this skill on them, at the referee's discretion.
Detect Life: Meditating and using their connection to the hopes and dreams of living beings, the Jovial can detect the presence of living, intelligent creatures within 30ft. This ability can be used on the surface or underground, but is blocked by effects such as anti-magic fields.
The most powerful ability of the Jovial is known as The List. After determining whether or not a subject is naughty or nice using Detect Law/Chaos, the Jovial may then write the target's name down into a suitable object given over to that purpose such as a book, scroll or tablet. This has one of two effects, depending on the disposition of the target:
Nice: For a number of rounds, equal to the Jovial's level, the target gains advantage on all saves and skill rolls.
Naughty: For a number of rounds, equal to the Jovial's level, the target gains disadvantage on all saves and skill rolls.
After reaching 9th level, the Jovial may establish a Workshop, attracting 2d6 level 1 Elves to serve them. These Elves will serve the Jovial loyally; however they must also be supported and housed year round.
Ha, great post. Happy Holidays!
ReplyDeleteI feel like the Nice/Naughty curse could be upped to turn instead of rounds. It only targets one person and it's the classes daily power. Thoughts?
Yeah, I think it can be bumped up. I was just scared of them being able to dominate an encounter that way, but they have to set it up with a successful skill roll anyway.
DeleteMerry Christmas! I hope this gets used by someone somewhere someday. Very cool.
ReplyDelete