The tools that Coursers find to strike back at their supposed oppressors - strange rituals that leave their souls hollow and hungry for magic, potions or tinctures which allow them to pull spells from their targets with but a touch, ritual diets and daily exercises or postures which allow them to better resist bedevilment, exotic metals and symbols which burn the minds and trap the spells of magic-users who look upon them - all of it is bent into the service of their mission. Coursers rarely, if ever retire, theirs is a path of sorrow and violence.
Level
|
Experience
|
HP
|
Paralyze
|
Poison
|
Beath
|
Device
|
Magic
|
Dweomer Limit
|
1
|
0
|
1d8
|
10
|
8
|
13
|
9
|
12
|
4
|
2
|
2,200
|
1d6
|
10
|
8
|
13
|
9
|
12
|
+1
|
3
|
4,400
|
1d6
|
10
|
8
|
13
|
9
|
12
|
+1
|
4
|
8,800
|
1d6
|
8
|
6
|
10
|
7
|
10
|
+1
|
5
|
17,600
|
1d6
|
8
|
6
|
10
|
7
|
10
|
+1
|
6
|
35,200
|
1d6
|
8
|
6
|
10
|
7
|
10
|
+1
|
7
|
70,400
|
1d6
|
6
|
4
|
7
|
5
|
8
|
+1
|
8
|
140,800
|
1d6
|
6
|
4
|
7
|
5
|
8
|
+1
|
9
|
281,600
|
+2*
|
6
|
4
|
7
|
5
|
8
|
+1
|
10
|
422,400
|
+2*
|
4
|
2
|
4
|
3
|
6
|
+1
|
11
|
563,200
|
+2*
|
4
|
2
|
4
|
3
|
6
|
+1
|
12+
|
+140,800/lvl
|
+2*
|
2
|
2
|
4
|
2
|
4
|
+1
|
*:
Constitution modifiers no longer apply
OSE
& B/X rules
Requirements
|
Minimum CON 12, Minimum INT 12
|
Prime Requisite
|
CON and INT
|
Hit Dice
|
d6
|
Thac0 Table
|
As Rogue
|
Maximum Level
|
14
|
Armor
|
Any, including shields
|
Weapons
|
Any
|
Languages
|
Alignment, Common
|
Coursers are not spellcasters, and are
in many ways both their opposites and dependent upon them for their
powers. Coursers have a pool of points known as Dweomer, which can be
used in various ways, but most notably to reflect magical energies
back at their source or to empower the Courser. Dweomer is stored in,
or on the the Courser's person, either inside their bodies as magical
energy, or in carried or worn objects. Coursers gain more capacity to
store Dweomer as they level up, as reflected in their class table.
Any Dweomer in excess of a Courser's capacity is lost.
Dweomer can be gained by draining
charges from magical items such as scrolls, staves, rods and wands,
stealing spell slots from magic-users, clerics and other spellcasters
by physically touching them, being targeted by spells (whether those
be friendly or hostile) or eldritch abilities, or consuming the
remains of magical creatures. Objects can only be drained of Dweomer
once every 24 hours. Drained charges also drain the maximum charges
that an item possesses, when the object reaches 0, it is useless. Spell slots are drained from spellcasters by way of physical contact. The slots are drained on a one-for-one basis, starting with their lowest level spell slots and working up from there. The Spellcaster's controller chooses which spells are lost.
Method
|
Dweomer Gained
|
Being targeted by an enemy spell or similar
effect.
|
+2
|
Striking a Spellcaster with an unarmed attack.
|
+2
|
Grappling a Spellcaster.
|
+1/round
|
Draining a scroll, potion or other similar item.
|
+2
|
Draining a wand/staff/rod or other item's charges.
|
+1 for every 2 charges drained
|
Consuming the remains of a supernatural creature,
such as a Basilisk's eyes or a Dragon's marrow.
|
+2
|
Draining a spellbook, codex or other eldritch
repository
|
+1 for every spell in the book.
|
Destroying a magic item with a numeric bonus
|
2 x the item's bonus
|
Dweomer is used to enhance and empower
Coursers in their hunts against Magic-users and other eldritch
beings. These enhancements are known as Boons. Boons take an action
to enact, and they do not count as magic in any way for the purposes
of anti-magic fields or other similar effects.
Boon Name
|
Cost
|
Effect
|
Soul Fortress
|
3
|
For the next 8 hours, if the Courser would be
targeted by an effect emanating from a magic-user and they are
entitled to a save, they may roll twice and take the better of
the two results.
|
Smite
|
1/die
|
Smite is
cast in response to being targeted by a spell. Whether they save
successfully or not, the Courser uses the conduit that the spell
has forged between the caster and themselves to smite them at the
same time. The Courser deals 1d6 for each point Dweomer that they
spend, though this cannot exceed their level.
|
Reverse Hex
|
3
|
By simply touching someone with a spell currently
affecting them, the Courser may cast off the offending
enchantment. Unwilling targets are entitled to a Magic Save. The
Courser may target themselves with this Boon.
|
Wyrd Reconstruction
|
2/die
|
The Courser's wounds simply re-knit, fueled by the
energies of their foes. The Courser heals 1d6 for each 2 points of
Dweomer that they spend.
|
Disrupt Spell
|
1/round
|
The Courser causes magic around them to become
more difficult and time consuming to cast. By spending a Dweomer
each round, any spells which are attempted in their presence are
delayed by a round. The caster of the spell must continue to
attempt to cast the spell or it fails.
|
Eldritch Bottle
|
1/level of Spell
|
Instead of absorbing the energies of a spell cast
upon them as Dweomer, the Courser attempts to capture the spell
for use later. The Courser must save against the spell, and then
may use this Boon. The spell is reserved, and any Dweomer used to
capture it cannot be used for any other purpose until the spell is
cast. The spell is cast at the save caster level as the original.
A Courser may store only a single spell at a time, and only for a
number of hours equal to their character level.
|
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