For all the pretensions that we have at
controlling our environment, we are still slaves to it. Why would a
fantasy setting be any different? Short of having the direct ear of a
nature god (which isn't out of the realm of possibility) there's no
way for most folk to forestall disaster any more than we can.
Unfortunately for those in fantasy settings, they have to contend
with even more than we do. From plagues which make one rise as a
member of the undead, to magical songs which cause you to go blind,
the possibilities are as endless as the cruelty of the gods.
Part of my series on rolling up interesting backgrounds events for your campaign, this tables focuses on disasters, calamities and catastrophes large and small. To use this table simply select which ones are relevant to the type of event you wish to simulate, roll the appropriate number of d8s and then consult the results.
d8
|
What caused this?
|
1-4
|
Random accident has conspired against the
community. No one in particular is responsible.
|
5
|
The Gods themselves have been offended. A
Sacrifice was not made, a sacred animal or a priest was murdered,
or someone has committed some other terrible transgression. Further
recompense may be necessary.
|
6
|
A dark ritual or curse is targeting the community.
The calamity may the goal or merely a side-effect. This may only
be a prelude.
|
7
|
A prophecy has come to pass. It was written in the
ancient scrolls, and you were fools to have ignored them.
|
8
|
This is a knock-on effect, of another disaster.
Roll again, adding another catastrophe on top of the first.
|
d8
|
What kind of catastrophe is it?
|
1
|
An invasion, whether in the form of bandits, a
foreign foe or even something as pedestrian as locusts or weevils.
|
2
|
Plague, deadly enough that healing magic has no
means to arrest it.
|
3
|
A natural disaster, such as an earthquake, tsunami
or volcanic eruption.
|
4
|
Climate related disaster, such as an unusually long
and intense rainy season, or a parching drought.
|
5
|
A weather related event, such as a tornado,
hurricane or wild fire.
|
6
|
An explicitly magical event, such as a sourceless
tune which forces listeners to dance or the dead beginning to rise
from their graves.
|
7
|
Blight and pestilence. It leads to the the death
of any crops and livestock which are afflicted.
|
8
|
A bizarre and fortean event, such as a rain of
frogs or the waters within a river or lake turning to blood.
|
d8
|
What is the scale of the devastation?
|
1
|
Only a few families, or perhaps a couple of
buildings.
|
2-3
|
The equivalent of a small town or village.
|
4-5
|
A city, or several villages or towns.
|
6-7
|
An entire region or province.
|
8
|
The entirety of a country, empire or kingdom.
|
d8
|
How is the community dealing with this?
|
1
|
Nonchalance. This event is a regular occurrence, to
the point where most folk pay it no mind.
|
2
|
A doomsayer has appeared, promising to solve what
vexes the community if they merely commit a few unspeakable acts.
People are listening.
|
3-4
|
Mild panic. There are runs on stores, hoarding and
small bouts of interpersonal violence, but no breakdown in law and
order.
|
5
|
Severe panic. Looting, burning, combat in the
streets.
|
6
|
Open revolution. The followers are blaming the
leaders, and are planning on holding them responsible through
violent means.
|
7
|
Mass exodus. Everyone flees the area as fear
seizes them.
|
8
|
Resignation and apathy have overtaken them. The
disaster seems inevitable, so they no longer see the point in
struggling.
|
Interesting...
ReplyDeleteThanks. Better than boring
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