The Virtuoso
Entertainment in social situations can also be a powerful influence. The Virtuoso sets the tone for a room and can play to cover quiet conversation with classical music or cause a distraction with raucous dances. The right song might be able to bring a room to tears, or buy a stay of the executioner’s axe. They can usually, at very least, get by without paying for lodging or food at taverns.
Level
|
XP
|
HP
|
Paralyze
|
Poison
|
Breath
|
Device
|
Magic
|
Knack
|
Performances Known
|
1
|
0
|
1d6
|
14
|
16
|
15
|
14
|
14
|
2 in 6
|
1
|
2
|
1,750
|
1d6
|
14
|
16
|
15
|
14
|
14
|
2 in 6
|
1
|
3
|
3,500
|
1d6
|
14
|
16
|
15
|
14
|
14
|
3 in 6
|
1
|
4
|
7,000
|
1d6
|
14
|
16
|
15
|
14
|
14
|
3 in 6
|
2
|
5
|
14,000
|
1d6
|
11
|
12
|
14
|
13
|
12
|
3 in 6
|
2
|
6
|
28,000
|
1d6
|
11
|
12
|
14
|
13
|
12
|
4 in 6
|
2
|
7
|
56,000
|
1d6
|
11
|
12
|
14
|
13
|
12
|
4 in 6
|
2
|
8
|
112,000
|
1d6
|
11
|
12
|
14
|
13
|
12
|
4 in 6
|
3
|
9
|
224,000
|
1d6
|
9
|
10
|
12
|
11
|
10
|
4 in 6
|
3
|
10
|
336,000
|
+2*
|
9
|
10
|
12
|
11
|
10
|
4 in 6
|
3
|
11
|
448,000
|
+2*
|
9
|
10
|
12
|
11
|
10
|
5 in 6
|
3
|
12
|
560,000
|
+2*
|
9
|
10
|
12
|
11
|
10
|
5 in 6
|
4
|
13
|
672,000
|
+2*
|
7
|
8
|
10
|
9
|
8
|
5 in 6
|
4
|
14
|
784,000
|
+2*
|
7
|
8
|
10
|
9
|
8
|
5 in 6
|
4
|
15
|
896,000
|
+2*
|
7
|
8
|
10
|
9
|
8
|
5 in 6
|
4
|
16
|
1,008,000
|
+2*
|
7
|
8
|
10
|
9
|
8
|
6 in 6
|
5
|
17+
|
+112,000/lvl
|
+2*
|
5
|
6
|
8
|
7
|
6
|
6 in 6
|
5
|
B/X & OSE Rules
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|
|
|
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Though
their main talent is their Performances, Virtuoso are well traveled
enough that they've been forced through necessity to develop skill
beyond simply that of semi-magical abilities. Though unwilling to
match the breadth of the Specialist, Virtuoso may choose a single
skill from the Specialist's skill list as their Knack, with the
exception of Sneak Attack.
To
enact a Performance, the Virtuoso must simply have a valid implement
for them to work their chosen medium through, the most common being
instruments or the the Virtuoso's own voice or body. The Virtuosos
then saves against Magic, adding their Charisma modifier in addition
to their Wisdom, and if they succeed than their Performance has been
adequately charged by eldritch energies to have an effect beyond mere
music or motions. While performing a Virtuoso may not attack, but
they may still move about and speak a few words. There is no limit to
the amount of times that a Performance can be used in a day. A target
which has successfully saved against a Virtuoso's performance may not
be affected by it again until a full day has passed. The effects of a
Performance linger until the beginning of the Virtuoso's next turn.
Performance
of Truth: Lies and bewitching
magic are no match for the Virtuoso's skills. If they or one of their
allies is the subject of an illusion spell or effect, or is lied to,
the Virtuoso may concoct an artistic means by which to counter it,
provided that they suspect arcane or mundane trickery. Their
performance entitles them and their allies an additional save against
such effects, and any one who attempts to lie while the Virtuoso is
performing must save vs Magic or be unable to do so, instead blurting
out the truth.
Performance
of Beguilement: Bedazzling their
audience with an entertaining spectacle, the Virtuoso is able to
Charm (as per Charm Person) those who watch their Performance,
affecting any who fail their save vs Magic. The Virtuoso can affect a
number of HD equal to their own level, e.g. a 6th level Virtuoso
could affect one 6 HD monster or humanoid, six 1 HD monsters or
humanoids, or three 2 HD monsters or humanoids. The same restrictions
to Charm Person apply.
Performance
of Repulsion: Pulling out their
most discordant performance, the Virtuoso puts on a show so terrible
that no one can stand to be in their presence! As long as the Virtuoso can be heard (or seen in the case of a dance) no one, with
the exception of their own party, can approach closer than their
(Level x 5ft) without first successfully making a save versus Magic.
If a save is made successfully, they do not have to save again for 24
hours, even if they move outside of the Repulsive range and try to
re-enter
Performance
of Tranquility: Plucking out an
uncannily pleasant tune on their instrument, or putting on a
transcendentally calming dance, the Virtuoso is able to accelerate and
enhance the rest of their companions. Unlike other Performances, that
of Tranquility is not able to be played in combat, but rather when the
players are bedding down for the night. The Virtusoso must play for a
full hour, but if they do so they double the amount of healing that
would be gained that night. It should be noted that depending on the
context, playing a song (even a calming one) may attract unwanted
attention.
Performance
of Furor: Steeling their
companions with an aggressive and loud performance, the Virtuoso
causes them to fight with astonishing ferocity at the cost of their
safety. For as long as their battle ballad or dance continues, anyone
friendly to them gains a bonus to their attack rolls equal to 1/3 of
the Virtuoso's level, and a penalty of -1 to their AC.