Wednesday, April 17, 2019

The Binder - LotFP Custom Class

The Binder

     When compared to the myriad threats and horrors arrayed against it, even a stout or cunning human can seem weak by comparison. While most either make peace with this fact or struggle against it through heroic efforts, faith or arcane talent, Binders take a different route by enslaving those things that humanity fears in service to their wills. From beasts, golems, undead and tulpa to creatures from the outer spheres, the binder has discovered ways to enforce their dominance over them, gaining an invaluable and often terrifying ally. Similar in approach to Magic-Users, most Binders are scholars or otherwise appropriate eldritch lore in their quest to shackle ever more powerful entities to their cause. Others favor more esoteric paths, such as developing creatures in their mind's eye and summoning them using psychic energies.

Level
Experience

HP
Paralyze
Poison
Breath
Device
Magic
Familiar Points
1
0
1d6
13
13
16
13
14
1
2
2,250
1d6
13
13
16
13
14
1
3
4,500
1d6
13
13
16
13
14
2
4
9,000
1d6
13
13
16
13
14
2
5
18,000
1d6
13
13
16
13
14
3
6
36,000
1d6
11
11
14
11
12
3
7
72,000
1d6
11
11
14
11
12
4
8
144,000
1d6
11
11
14
11
12
4
9
288,000
1d6
11
11
14
11
12
5
10
432,000
+2*
11
11
14
11
12
5
11
576,000
+2*
9
9
12
9
8
6
12
720,000
+2*
9
9
12
9
8
6
13
864,000
+2*
9
9
12
9
8
7
14
1,008,000
+2*
9
9
12
9
8
7
15
1,152,000
+2*
9
9
12
9
8
8
16+
+144,000/lvl
+2*/lvl
6
7
8
5
6
8


B/X & OSE Rules

Requirements
Minimum CHA 12
Prime Requisite
CHA
Hit Dice
d6
Thac0 Table
As Rogue
Maximum Level
14
Armor
Any, including shields
Weapons
Any
Languages
Alignment, Common

 The Familiar


   The Familiar itself natively only has 1 HP, an AC of 12, a movement speed equivalent to a PCs, an attack bonus of +1, a d4 damage die, and saves as a level 1 Specialist. Familiar Aspects are bought from the table below at a 1-for-1 cost (i.e three Aggressor Aspects would cost three Familiar Points.) Familiars who die deal backlash damage to the Binder equal to its HD. Conjured creatures may be replaced in a ritual in length equal to the HD of the monster that the Binder wishes to summon. Binders may conjure creatures with Familiar Points under their maximum if they wish. Familiar Aspects are cumulative. You may only have one Familiar at a time.


Aspect of the...
HD
Tier I
Tier II
Tier III
Aggressor

d8
The Familiar's melee damage die increases to d6.
+1 to attack bonus, melee damage die increases to d8.
+2 to attack bonus. Melee damage die increases to d10
Defender

d10
-1 to all saves.
-2 to all saves. +1 to AC.
-2 to all saves.
Eluder

d6
+1 to AC
+2 to AC
+3 to AC
Wanderer

d6
The Familiar may climb and swim as fast as they can walk.
The Familiar may fly as fast as they walk.
The Familiar may walk through walls.
Magus
d4
The Familiar has access to some sort of eldritch ability, equivalent to a 1st level spell. It may be drawn from either the Cleric or Magic-User list (subject to referee approval) and can be used as many times per day equal to 1/2 the HD of the Familiar, minimum 1.
As before, but the Familiar may cast an equivalent to a 3rd level spell. The Binder must be at least level 5 to select this aspect.
As before, but the Familiar may cast an equivalent to a 5th level spell. The Binder must be at least level 9 to select this aspect.
Skirmisher

d6
The Familiar gains a ranged attack with a d4 damage die and range modifiers equivalent to a Heavy Crossbow.
The Familiar's ranged damage die increases to a d6, the Familiar also gains a +1 to their Attack Bonus.
The ranged damage die increases to a d8, the familiar gains a further +2 to their Attack Bonus.


     So let's build a monster together, shall we? If we take a level 6 Binder, we will have 3 Familiar points we can spend. We want to build something of a guardian for ourselves, so we choose to spend two of our FP on the Defensive Aspect and since we value the Familiar's ability to shield us from harm more than we do their ability to inflict damage, we choose a Mobility Aspect with our remaining FP. The creature produced would have the following stat-line:

HP: 14 (HD 2d10+1d6+1)
AC: 13
Move: As a PC, but may Climb and Swim as fast as they walk
Attacks: Swipe +1, 1d4 damage

No comments:

Post a Comment